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Rach NiKunni
Royal Enterprise Infinite Innovation
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Posted - 2008.03.19 18:01:00 -
[1]
Two things happened yesterday that illustrate what I think is a trend in low-sec gang fighting:
First was a little raid we made into a system where the local pirates usually gate camp. We went in with two interceptors and two stealth bombers and ran up to the gate. Most of their fleet (because these particular pirates are incredibly ballsy)scrambled and docked but we isolated a megathron and started in on it. We played cat and mouse with him for a bit and had him in the bottom 3rd of his armor when the *blob* showed up. They threw at least 10 large ships, most of which were T1 and T2 battlecruisers or or battleships from what I saw at us and broke it up and we had to run. Up until that point everyone was having a real chuckle about it and although the meg pilot was in a bit of trouble they could have saved him with couple of ecm frigs to shut down the interceptors. I mean, where is the finesse (or the fun?) in blobbing like this?
A little later a newbie player who I've been watching over convo'd me. He was being station camped (I think in a noob ship) by a Slepnir, an Abaddon, an Onyx and a Meg, as rediculous as this sounds.... They had him trapped in there for more than an hour and he really wanted out (they had already popped and podded him 3 times and he had the bad luck that his clone was at this station). So instead of just telling him how to get away we decided to have some fun with it and got a fleet together and went to break it up. When the fighting started the Abaddon and Onyx docked, the Slepnir stood his ground and before we could take down the Megathron they dumped a carrier, a falcon and two other large ships along with the Abaddon and Onyx (or maybe 2 it was getting pretty busy on my overview) back on us. We were in a Harbinger, a Drake a Raven and a Geddon.... I mean....really. We were already outgunned from the start and we were willing to give it all up for the giggles (and the meg kill) but they *still* wouldn't stand and fight us.... As it turned out we were lucky to get away with only one loss. (on the up side our newbie guy got out.... )
Are people really *so* afraid of losing a ship that they will go to these extremes to avoid it?
Is it just me or is everyone seeing more and more of this kind of thing? Do people lack a basic understanding of their ship's capabilities? Do they lack any kind of lateral thinking or creative finesse? are they lacking a sense of humor? are they broke? are they even aware that they're playing a game?
My question is to the people who do this kind of thing: Why?
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Rach NiKunni
Royal Enterprise Infinite Innovation
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Posted - 2008.03.19 19:02:00 -
[2]
Originally by: Calypso's Wrath A Slepnir, an Abaddon, an Onyx and a Meg, a carrier, a falcon and two other large ships.
Just a question..where EXACTLY was this? 
Rings a bell?
As for the guy who didn't understand. The point is, the first engagement could have been finessed instead of blobbed and would have been more fun by trying to get the meg out instead of trying to just stop the engagement cold. In the worst case someone would have lost a meg or an ecm frig or two... big deal. The second engagement was already pretty lopsided and we would have gotten creamed if they had just stood their ground. Instead of letting the ball bounce, however, they got all freaked out and called the cavalry..... next time I think I'll blow a fake cyno and ransom their carrier for 100mil while we watch the rats abandon ship.... LOL That would be good for a laugh.
I'm just saying that I find it odd that people don't seem to be thinking laterally or willing to take risks. It just makes me wonder what could be motivating people to extreme risk avoidance behaviours in a game where taking risk is what makes it fun.... I suppose some of use are just schooling fishes and others are sharks....
I don't know. Do you guys understand it? I don't.
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Rach NiKunni
Royal Enterprise Infinite Innovation
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Posted - 2008.03.19 19:13:00 -
[3]
Originally by: Omarvelous
On a side note - the next time your noob friend gets camped at a station - make an insta warp out for him. Take your interceptor, and hit max speed in a straight line away from the station exit point (the random 15 degree arc exit makes this tough so make sure you're relatively straight with the station exit - when you're a couple hundred km away from the station, tell your trapped friend to undock and warp to you in a shuttle. Even if you're slightly crooked from the exit, the friend should relatively be able to insta warp to you.
Yeah this is how we got our Drake out. As I said we decided to get all heroic and bust our buddy out for the fun of doing it.
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Rach NiKunni
Royal Enterprise Infinite Innovation
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Posted - 2008.03.19 20:16:00 -
[4]
Edited by: Rach NiKunni on 19/03/2008 20:17:59
Originally by: Omarvelous I think what you're trying to say is you'd like a little tactical battle between forces, instead you get massively outgunned by a blob.
I had to think about this. It's not exactly what I mean. Blobs don't overly frustrate me. They're part of the game and easily avoided for the most part. My disappointment, I suppose, is not being able to find very many people with the chutzpah to let the ball bounce when the odds look even. So yeah. I would like to find a little more tactical skirmish play. full stop. I guess the only thing that this really has to do with blobs is that so many promising skirmishes turn into gankfests.
I like the idea of a tournament though. Maybe I'll try setting up an alliance tournament in a 3 or 4 system loop where every corp fields a 4 or 5 pilot team and we hunt each other and fight to the death until either the last player still in his ship or all teams but one retire. hmmmm. We could do it in 0.0 and if it's a success then try it again in low sec for the added complications of sentry guns etc. I think I'm about to hatch a brilliant plan.....
edit: re: showing him how to move his clone. The thought occured to me but what's the fun in that?
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Rach NiKunni
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Posted - 2008.03.29 11:07:00 -
[5]
Edited by: Rach NiKunni on 29/03/2008 11:13:10
Originally by: Alowishus
The reasons pirates may scramble at the sight of real opposition is simple:
1) We may want to switch ships and/or force you fight on our terms. 2) We may recognize your group as one who hot drops cap ships like they're Velators 3) We may recognize your group as one who uses log on traps (scouts don't help here) 4) We may have been dumb and realized we didn't have enough scouts to know you don't have 30 ships two jumps out
nah.
5) Blobbers are scaredy-cats with balls like dried up olive pits.
I think we have our finger behind it now.....
Blob FTW: 13 vs 1 this time.
2008.03.29 02:34
Victim: Rach NiKunni Alliance: Infinite Innovation Corp: Royal Enterprise Destroyed: Armageddon System: Jamunda Security: 0.0 Damage Taken: 17930
Involved parties:
Name: CrowK (laid the final blow) Security: -0.1 Alliance: Imperial Republic Of the North Corp: Synergy. Ship: Vagabond Weapon: 220mm Vulcan AutoCannon II Damage Done: 8011
Name: Ashr Security: 5.0 Alliance: Imperial Republic Of the North Corp: KAOS. Ship: Cerberus Weapon: Heavy Missile Launcher II Damage Done: 3687
Name: Karnovsky Security: 5.0 Alliance: Imperial Republic Of the North Corp: Synergy. Ship: Vagabond Weapon: Vagabond Damage Done: 2744
Name: Botanica Security: -1.4 Alliance: Imperial Republic Of the North Corp: Macabre Votum Ship: Muninn Weapon: Caldari Navy Thunderbolt Heavy Missile Damage Done: 1655
Name: Vibezz Security: 4.3 Alliance: Imperial Republic Of the North Corp: InterGalactic Corp. Ship: Ishkur Weapon: Ishkur Damage Done: 645
Name: ventura5 Security: 4.6 Alliance: Imperial Republic Of the North Corp: KAOS. Ship: Flycatcher Weapon: Rocket Launcher II Damage Done: 552
Name: Mufeater Security: 0.5 Alliance: Imperial Republic Of the North Corp: KAOS. Ship: Ares Weapon: Ares Damage Done: 344
Name: Cletus Graeme Security: 5.0 Alliance: Imperial Republic Of the North Corp: Bladerunners Ship: Arbitrator Weapon: Caldari Navy Widowmaker Heavy Missile Damage Done: 126
Name: Fimbule Winter Security: 4.6 Alliance: Imperial Republic Of the North Corp: E X O D U S Ship: Curse Weapon: 'Arbalest' Assault Missile Launcher Damage Done: 116
Name: Tessa Yor Security: 3.8 Alliance: Imperial Republic Of the North Corp: Vanguard Frontiers Ship: Taranis Weapon: Taranis Damage Done: 50
Name: Magmus Fieldgore Security: 5.0 Alliance: Imperial Republic Of the North Corp: Macabre Votum Ship: Zealot Weapon: Zealot Damage Done: 0
Name: Ai Jhae Security: 1.5 Alliance: Imperial Republic Of the North Corp: Synergy. Ship: Hawk Weapon: Rocket Launcher I Damage Done: 0
Name: Rock Dragonheart Security: 1.4 Alliance: Imperial Republic Of the North Corp: Synergy. Ship: Keres Weapon: Indirect Scanning Dampening Unit I Damage Done: 0
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Rach NiKunni
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Posted - 2008.03.29 11:16:00 -
[6]
Edited by: Rach NiKunni on 29/03/2008 11:16:19 .double post removed. R..
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